Thanks to the much improved homebrew reorganized ruleset some kind souls at Board Game Geek created, this round of Fortune and Glory actually provided a challenging, satisfying experience. Our crew managed - just barely - to defeat the Nazis, thanks in great part to Pete and Jeff's derring-do in sabotaging the Nazi's secret base and their Zeppelin, respectively, which held back the enemy's progress on the victory track long enough for us to accumulate enough Fortune for the win. I'm much more confident now that this will be a good experience at the next Gaming & Guinness.
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